| Special Abilities | |
|---|---|
| Immunities | Magical sleep spells, stunning, paralysis, poison, flanking, electricity, or critical targeted wounds (as he has no real vitals.) Also he no longer has the need to eat, drink or sleep, and no longer ages as men do. |
| Vulnerabilities | Takes double damage from the Earth element, Acid. |
| Flight | Perfect maneuverability, able to move one hundred feet and still cast. Four hundred and fifty if he all out moves and does nothing else in that round. |
| Darkvision | Able to see perfectly out to sixty feet in the blackest of nights. |
| Whirlwind | Able to transform himself into a cyclone ten feet at the base, thirty feet high for twenty rounds. |
| Elemental and Evocational Focus | Any spells he casts that are elemental or evocation are his specialties, harder to resist, and deal far more devastating effects. |
| Feats | |
| Mastery of Elements | The ability to change any elemental energy into another. |
| Mastery of Shaping | The ability to shape any of his spells to include or avoid allies or objects. Even massive effect area spells can be shaped as he sees fit. |
| Arcane Fire | He may substitute half of the damage on any elemental spell to be pure magical force damage. |
| Channel Spell | He is able to store any spell he knows into his weapon if cast ahead of time. |
| Repeat Spell | He can repeat the same spell he just cast in the next round. |
| Empower | Nearly doubles the potential of any spell. |
| Chain | One main target is hit with full damage, up to twenty-five others take half damage if they are stupid enough to stand within thirty feet of each other. |
| Twin | Can send two of the same spell after someone in the same round. |
| Maximize | Cast a spell at its fullest damage potential. |
| Intensify | Cast a spell at twice its fullest damage potential. |
| Spells | |
| 0) (Rabe can cast six of these in a day's time) | |
| electric jolt | |
| acid splash | |
| mage hand | |
| detect magic | |
| presdigitation | |
| arcane mark | |
| message | |
| ray of frost | |
| light | |
| read magic | |
| 1) (Rabe can cast nine of these in a day's time) | |
| burning hands | |
| shocking grasp | |
| ray of enfeeblement | |
| lesser electric orb | |
| magic missile | |
| 2) (Rabe can cast nine of these in a day's time) | |
| scorching ray | |
| ice knife | |
| fog cloud | |
| familiar pocket | |
| snilloc's snowball swarm | |
| 3) (Rabe can cast nine of these in a day's time) | |
| vampiric touch | |
| lightning bolt | |
| wind wall | |
| flash burst | |
| scentablating sphere | |
| 4) (Rabe can cast nine of these in a day's time) | |
| fire orb | |
| fire shield | |
| enervation | |
| wall of fire | |
| 5) (Rabe can cast eight of these in a day's time) | |
| cone of cold | |
| feeble mind | |
| ball lightning | |
| hold monster | |
| 6) (Rabe can cast eight of these in a day's time) | |
| chain lightning | |
| fire spiders | |
| greater dispel magic | |
| 7) (Rabe can cast eight of these in a day's time) | |
| zajimar's ice claw prison | |
| wave of exhaustion | |
| finger of death | |
| great thunder clap | |
| 8) (Rabe can cast eight of these in a day's time) | |
| zajimar's field of icy razors | |
| polar ray | |
| dimensional lock | |
| 9) (Rabe can cast six of these in a day's time) | |
| meteor swarm | |
| zajimar's avalanche | |
| gate | |
| bigby's crushing hand | |
| Epic) (Rabe can cast four of these in a day's time) | |
| Rabe's retributive rotation | Forms a cyclone that sweeps people off their feet in a tight whirling grapple, binding them with the force of wind while riddling them with lightning. Impossible to cast within for shrapnel, spinning, and shocking. |
| Rabe's revelation | A combination of Divination and Evocation, all items, objects and beings that are invisible are outlined in a dusting of static that remains, revealing their location as well as inflicting minor electricity damage. Covers a large area and remains for some time. |